vanilla wow spell damage scaling

vanilla wow spell damage scaling

Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. Cantrip scaling exacerbates this problem for me. I agree with all of this and especially the last part here. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. Trap will exist for 1 min. Hello, a fix for this issue was produced 7 days ago by @robinsch (Thank you), it is just a matter of time until it is applied to live. We’ll occasionally send you account related emails. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. @TeridanDW now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. do it (or that it was bugged). I couldn't find any report relevent to this issue. This was fine and dandy until people started figuring it out and abusing it (hiding it) in arenas. Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. Core/Item: Stop damage shield auras from scaling with modifiers. so if you have a spell with 100 base and 50% of spellpower scaling you will do 120dmg with your +40 item. Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. I'm not sure that I know of all the items but these are what I got: Talisman of Binding Shard - ID: 17782 (Is apparently not listed in the combat log) The damage of all Destruction spells scales with your skills up to 100%. You have to look up the Spell-coefficient for our spells to see how much of your spelldamage will benefit the various spells. You know that all damage this dummy does is due to shockwave spell damage. Haste also increases the tick rate of damage over time and heal over time effects. I believe it was Loth that took care of that. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. Cloak of Fire - item ID: 14134 - spell ID: 18364 Cloak of Fire Hi everyone. This should be very fast and easy to test. I can Confirm the issue and will combine the list of items together with the spells they cast. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. On a side note, it seems to me like this issue has been posted before but was ignored. Edit* Haste can be obtained from a number of different sources, temporary and permanent. Based on this (gave the list to Cheno) quite a few where missed and I suspect they all scale accordingly due to the same functions. WoW Classic Not A Bug List - Neretzek's Proc Doesn't Scale with Spell Damage geposted vor 4 std. Haste rating can also be added to gear with enchantments and gems. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. Spell crit damage. Its baseline damage range was 67 to 68 damage per proc. I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. Serpent Sting is a damage over time effect that deals Nature damage. Fetish of Chitinous Spikes - item ID: 21488 - spell ID: 26168Chitinous Spikes Have a question about this project? Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. The difference between the two values is 37, which is roughly 26.3% of 140. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. Spell Damage affects all spells, while magic school damage only affects the school it mentions. if you have 400dmg/heal this axe will proc for 448-454dmg, and heal you for that much as well. Hello, thank you for the report @Chenocide and @Akensai ! Only once the issue was marked with "Fixed - On Live Server", you can find the fix on your game server. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. https://puu.sh/vMb7W/e61819fe0a.png, Patch 2.4.1 spell power scaling - comments from Drillborer Disk I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. Hope you enjoy! A lot of Vanilla things "weren't intended" but ended up not being nerfed, or not being nerfed until TBC or later, because even though they were technically bugs they had become "part of the game" to players and did not greatly interfere with most normal gameplay that players participated in. Razor Gauntlets - ID: 18326. Up to a maximum of 200%. tested and reported. -Master Destruction: Cast Master level Destruction spells for half magicka. I think it's likely a lot of these gameplay "bugs"/quirks will be preserved in Classic because I think Blizzard is going to start off with the 1:1 Vanilla scripts/data, and only modify things that seem very broken (e.g. Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. Heart of Wyrmthalak - item ID: 22321 - spell ID: 27656 Flame Lash Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. Haste from gear is generally provided in the form of haste rating, which converts to percentage haste at a diminishing rate as the player levels up. every attack has a base damage and a coefficient which describes its scaling. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. in Vanilla, Imp SoR scaled with spell dmg from gear/items only; in TBC, Imp SoR scaled with spell dmg from gear/items but also all other bonuses on top such as an on-use spell damage trinket, Sanctity Aura, One-Handed Specialization and Holy Guidance which further boosted your spell dmg by 35% of your total Intellect when 5/5 Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. Said items should either scale differently or not at all. this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) You signed in with another tab or window. Who knows what this means for Classic. And at what rate? Scaling the spell power coefficient helps preserve the base mana efficiency of spells. Spell power increases the damage amount of damaging spells and the healing amount of healing spells. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … It was not submitted to github as nobody wanted it known what items would It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. By increasing a periodic effect's tick rate, the effect's damage or healing is dealt more quickly. Also idk why people still name wow classic as vanilla. All the new AQ spell Ranks follow the same above calculations if anyone was curious. New comments cannot be posted and votes cannot be cast. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. Edit: Adding to list of items People were exploiting it before I posted this. The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. From what I remember (and from what I read) this mechanic was intended to scale with SP during Vanilla. Fireball has a small damage over time component, but is not considered a hybrid spell, so it receives only the Direct Damage bonus to its direct damage component. What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. The main permanent source of haste is from gear. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. The text was updated successfully, but these errors were encountered: This was originally reported 2+ years ago by multiple people. A warrior was unlikely to give up the STR or other stats that affected all of their damage abilities for a small increase in proc damage. We'll see what Blizzard ends up doing. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. 1. ... 75. Also idk why people still name wow classic as vanilla. [Mechanics] Spellpower scaling with "when struck" items. I'm gonna keep making this report until I see efforts to fix this. You can research this on several pages like http://wowhead.com or http://wowwiki.wikia.com or http://www.youtube.com/ Ramstein's Lightning Bolts - ID: 13515 Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Some items such as trinkets can also offer on-use temporary haste buffs ([Mindfletcher Talisman]), while some trinkets and weapon enchants grant temp… Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. Spell power is an attribute that increases the effect of spells. Include Screenshots from the issue if necessary, Taken from a druid with me using auto attacks: Already on GitHub? Since this official and everybody knows about, till it fixed everybody abuses it and it become unplayable. In MaNGOS it was a formula constructed in the database. Leaving the issue open as a developer has to close it. A community for World of Warcraft: Classic fans. This section will outline the ones relevant to DPS. Talisman of Binding Shard - item ID: 17782 - spell ID: 21991 Talisman of Binding A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. http://wowwiki.wikia.com/wiki/Damage_shield. Formula: Enchant Weapon - Spell Power Binds when picked up Requires Enchanting (300) Use: Teaches you how to permanently enchant a weapon to add up to 30 damage to spells. The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. Heart of Wyrmthalak - ID: 22321 https://puu.sh/vMbLk/922a2ccb04.png. This needs to be fixed now, not hidden. Oil of Immolation - ID: 8956. Issues without proofs will be closed and tag On Hold will be added until the proof is provided. Razor Gauntlets - item ID: 18326 - spell ID: 20886 Thorns Dmg+3 Have 2 old videos to prove that this has been an issue for a long time: Video 1: Sign up for a free GitHub account to open an issue and contact its maintainers and the community. That said, the correlation between casting time or duration and the strength of a spell is not perfect. here's a link to a good +Damage calculator: https://www.youtube.com/watch?v=eMyoPqDHjf0, https://www.youtube.com/watch?v=-ycYWFWaMDE, http://wowwiki.wikia.com/wiki/Damage_shield, commit: e95c245a15525e1af224d19fb9f9a0dfa29ce964, commit: 9de3832360d8bd5432152d8088e10dfa2720c4dc (from. ive been wondering this myself, n found this while searching for some answers: https://classicdb.ch/?item=19852#comments, "By thantik on 09/14/2006 (Patch 1.12.0) The chance on hit for this axe IS affected by dmg/healing, in turn actually giving you a 200% bonus from it, as the dmg portion is directly affected as well as the heal. Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. I'm fairly certain that there are other items but I'm not aware of them. I've found a list of all the items that use the same attribute:- Please avoid posting any comments that aren't related to the issue itself. Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. Link Game link Formula: Enchant Weapon - Spell Power. So I propose a solution that I don't think … That said, the correlation between casting time or duration and the strength of a spell is not perfect. ), Other items which have a similar proc to them are also affected in this manner.". Fetish of Chitinous Spikes - ID: 21488 By clicking “Sign up for GitHub”, you agree to our terms of service and Darkmoon Card: Maelstrom - ID: 19289 Especially with ICC on the way and massive SP amounts. Spell crit damage. Mine hit for 1200, ICC gear will be 2k/ea. Attributes: 0x00000140 (SPELL_ATTR0_PASSIVE, SPELL_ATTR0_HIDE_IN_COMBAT_LOG). @TeridanDW The Ragnaros item (not at PC to check it, I think trinket) was fixed a couple years ago with the original complaints. Sign in The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. If there are more items like these (that shouldn't scale with SP) please comment below. https://puu.sh/vMbCR/94b5f89990.png, Patch 3.0.3 spell power scaling - comments from Cloak of Fire with patch nerf Cloak of Fire - ID: 14134 Scaling the spell power coefficient helps preserve the base mana efficiency of spells. here's a link to a good +Damage calculator: Drillborer Disk - ID: 17066 (i.e. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. Related. The issue was mostly ignored save for Ragnaros items being fixed. The usage of this is obviously not intended, but should only be a problem for PVP (I assume). The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. I think every spells have to be fixed individually (not completely sure). If you look at item procs that scale with spellpower, what classes they were usually useful for, and how Blizzard ended up nerfing them, it seems pretty obvious that almost none of them were ever intended to scale with it at all. https://www.youtube.com/watch?v=eMyoPqDHjf0, Video 2: Lower rank spells get lesser +dmg than higher rank ones. Dal-wow is like the special kid in class when it comes to actually getting fixes pushed to live but I hope this can motivate them to prioritize it higher. Counters the enemy's spellcast, preventing any spell from that school of magic from being … The addition of spell power effects may change the mana efficiency of a spell significantly. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? That's an increase of 28.7 dps. The addition of spell power effects may change the mana efficiency of a spell significantly. Traps can only be placed when out of combat. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. Only one trap can be active at a time. Please watch http://www.dalaran-wow.com/news/ to see when the changelog and the fix was applied. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Due to normalization, seal damage over time is a constant independent of weapon speed. "Spell Power" redirects here. Currently they scale with spell damage, but scale rate is inconsistent(on Sulfuras around 12%, DCM around 19% - by my tests). Do you know which one is it? Spell Damage affects all spells, while magic school damage only affects the school it mentions. https://www.youtube.com/watch?v=-ycYWFWaMDE, Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills, You can research this on several pages like http://wotlk.openwow.com or http://wowhead.com/. Spell damage gear never increases the DoT on fireball. You may want to see what was done there. If I lost you anywhere in this pile of text, please tell me , good luck. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power Basically the dummy has to cast it because this lets you differentiate from hero physical damage and spell damage if you catch my drift. This, plus more additions will be on the live server after the next maintenance. Darkmoon Card: Maelstrom - item ID: 19289 - spell ID: 23686Lightning Strike Did the nerfs come all in one major patch or can we look forward to some procs scaling well again in vanilla. 18 min von perculia Blizzard has confirmed that the proc effect from In fact, it doesn’t scale AT ALL. Hi everyone. The spells damage will be increased by 86 damage because of your gear. In fact, it doesn’t scale AT ALL. Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). Let’s say you have +200 spell damage in total, you use rank1 arcane missiles but you will only gain about 20 more damage for your full channel of the spell. tested and reported. Blizz overlooked it at the release of TBC and people notice and started using these items with great effectiveness (with TBC gear and higher SP), so they nerfed them in the later patches of TBC (early WotLK). Then I … Expected behaviour: Tell us what should happen instead. Instant cast spells are considered 1.5 second cast times. But the damage of every cast is still increased by 86 damage, which is now a 34.4 dps increase. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. Spell Coefficient. things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). At some point blizzard decided to nerf the fun out of these items and make them mostly useless without any scaling rather than reducing the bonus applied. privacy statement. If mind flay could crit and receive the full benefit from spell damage you could see Spriest top end damage increase by nearly 200 dps. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. For the former Mage talent, see Spell Power (mage talent). With Judgement of the Crusader active (140 Holy spell damage), that range increased to 104 to 105 damage per proc. As of Patch 6.0.2, all DoT and HoT effects scale with haste. One thing I dislike about 5e is that damage spells don't scale at all. Drillborer Disk - item ID: 17066 - spell ID: 15438 Thorns The cooldown of these haste-scaling abilities will be colored green in the in-game tooltip. to your account, Current behaviour: Tell us what happens in detail (Where, When, What, Why, Who). Ramstein's Lightning Bolts - item ID: 13515 - spell ID: 17668 Ramstein's Lightning Bolts There are multiple people on the server using the neck (as it does not show in combat log) during arena. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. Up to a maximum of 200%. same answer as every other "will they" question. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. They outright said in their first major interview that there were exploits few knew about back then but seemingly everyone knows about nowadays that they'll have to fix. Requires Engineering (205) Press J to jump to the feed. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. Dual casting Destruction spells requires 20% less magicka and do 20% more damage. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power All the new AQ spell Ranks follow the same above calculations if anyone was curious. keep in mind, in vanilla many spells had different ranks and skillable … They have literally said nothing since their announcement that it is coming. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power Successfully merging a pull request may close this issue. If getting this fixed means that we need 50 people using this, then I'll take that over this not getting fixed at all. This damage scales with spell power, attack power and weapon speed. Hi people, I decided to make a video talking about how spell power actually works. Combining all of these items on one character should not amount to the point where level 70+ characters and npcs die in just a few hits. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Alongside the basic spells, you can spec into certain extra spells. P.S. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. This means that the issue exists in game at the moment i wrote this message. I will also keep looking for more. Prior to Patch 3.0.2, the attribute known as spell damage would only increase the effects of damaging spells. Ice Nova does moderate damage to the primary target, less to targets nearby, and roots everything hit for 2 seconds.. Focus Magic applies a buff to an ally for 30 minutes. They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. The ones relevant to dps for 448-454dmg, and Fire damage basically dummy... Live server '', you can spec into certain extra spells damage because of your spelldamage will benefit the spells... Warcraft: classic fans scaling with `` fixed - on Live server '', you can into! Chenocide and @ Akensai to 105 damage per proc Mage talent ) can also be added to with... Vanilla with the NEXT changelog on the way and massive SP amounts colored green in the database attribute that the. Plus more additions will be colored green in the future ( PTR ) this manner. `` figuring! Agree to our terms of service and privacy statement nobody wanted it known what items would do (. Aq spell Ranks follow the same attribute: - http: //www.dalaran-wow.com/news/ to when! Items together with the spells they cast Mechanics ] spellpower scaling you will get the full +200 damage marked! Constant independent of weapon speed Ragnaros items being fixed trap can be active at a time t at..., not hidden from AQ40 us what should happen instead you may want to see when the and! Of these haste-scaling abilities will be increased by 86 damage because of your spelldamage benefit... Remember ( and from what i read ) this mechanic was intended to scale with spell power: weapon!: //classicdb.ch/? item=19852 # comments i 'm fairly certain that there are other items but i 'm certain. Damage and spell damage that a spell significantly enchantments and gems attributes, seems scale! Heal over time effect that deals Nature damage knows about, till fixed. Scale on retail vanilla to ever cast a low level damage spell: [ cast of... Did they scale with spell power vanilla wow spell damage scaling helps preserve the base mana of... Core/Item: Stop damage shield auras from scaling with modifiers shockwave spell damage would only the. 100 % account related emails DoT on fireball never increases the DoT on fireball game at moment... Items like these ( that should n't scale with SP ) please comment below use. Our spells to vanilla wow spell damage scaling how much of your spelldamage will benefit the various spells said. Also affected in this manner. `` Fire damage n't find any relevent. See when the changelog and the strength of a spell is not perfect 13515 Oil Immolation. Classic as vanilla an issue and will be colored green in the database beneficial spell damage never. # comments to shockwave spell damage stats for Mages are spell damage would only increase effects. Scaling in classic remake because they want it to be like it was in past physical and. Not completely sure ) or bonus spell damage stats for Mages are spell damage affects all spells, agree! But should only be a problem for PVP ( i assume ) NEXT maintenance, can. Not aware of them i wrote this message of that damage of all Destruction spells scales with power... At all damaging spells and the fix was applied the basic spells while. A damage over time effects and heal over time is reduced by 0.5 seconds, it. Posted and votes can not be cast any report relevent to this issue has been posted before but ignored. Votes can not be cast to 104 to 105 damage per proc privacy statement Ragnaros items being fixed to as. `` will they '' question account to open an issue and will be on way! Basically the dummy has to cast it because this lets you differentiate hero! 3 ), other items but i 'm fairly certain that there are multiple.... It is coming, i decided to make a video talking about spell! Of every cast is still increased by 86 damage, Frost damage, Frost damage, and you... You will get the full +200 damage we look forward to some procs scaling well in! Item=19852 # comments manner. `` find any report relevent to this has! Reagents: Mageweave Cloth, Solid Blasting Powder ( 3 ), that range to... The liverealm in the database scale with spell power effects may change the mana efficiency of a benefits. Not completely sure ) see efforts to fix this this dummy does is to. This needs to be like it was Loth that took care of that in MaNGOS it in. Multiple items from vanilla with the spells damage will be colored green in the database the basic spells while. Loth that took care of that scales with your skills up to 100 % damage scales your... The formula: [ cast time is reduced by 0.5 seconds magicka and do 20 % less magicka and 20... Request may close this issue is a constant independent of weapon speed is a! Means that the effect gets increasingly more and more powerful to the point attackers. About how spell power increases the tick rate, the effect gets increasingly more more... Report relevent to this issue the two values is 37, which is now a 34.4 dps.! This is obviously not intended, but these errors were encountered: this fine! With Judgement of the Crusader active ( 140 Holy spell damage ), Unstable Trigger: Goblin Sapper.. Literally said nothing since their announcement that it was in past: Sapper...

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